I can’t quite believe that I’ve been writing about Doom since 2012, and here we find ourselves in the far-flung future of 2022. Turn the clock back another ten years, all the way back to 2002, and you’d find me discovering the vast universe of custom Doom content for the very first time. I could never have suspected then how deeply I’d ultimately venture into that universe… or how I would contribute to it in my own small way. For the last decade I’ve tried to pay tribute to the projects that inspired me to open a map editor all
Tag: Nihility
Nihility: Infinite Teeth
Believe it or not, when Doom first came out it was actually pretty scary. A genuine 3D space seen in first-person? Just you and the nightmares lurking all around; roars and snarling in the distance. Enemies attacking from the darkness, from behind, opening doors and riding lifts in order to chase you down. Nowhere was safe. In 2022, it’s hard to even convey what that experience was like. There’s simply no way to recreate the revelatory, revolutionary way Doom felt. No way to impart the context in which it appeared, the blissful ignorance we had back then… of what all