A panzerklein… It has to be. Two of them. Viper — you see what I see? Yep. For once, boss, I’m right there with ya. Takin’ the shot.
Tag: let’s play
Silent Storm — Mission 13, Part 1: Plot Is Happening
Well, now we know where Koch’s rocket ship was made. Th’ engines, at least. Let’s get in there an’ shut ’em down. While this new information is very interesting, we shouldn’t let it distract us from the matter at hand. The Germans are not running the show here, and it’s time to stop dragging our feet and investigate who is. This “Thor’s Hammer.” You mean… go to Russia? Yes. I understand you have a number of leads directing you to facilities in the Urals, and that you have known about these facilities since before I was a member of this
Silent Storm — Mission 12: Operation Title Drop
So between missions I fiddled around with the game’s journal a bit and discovered that you can sort clues by where they point to. Meaning from now on, we’ll probably have a little better idea why we’re going somewhere — since I can actually look back and see what intel led us there. You might be saying, “Wow, it really took you this long to figure that out?” And the answer to that question is yes. Yes, it did. But back to business…
Silent Storm — Mission 11: Renegades and Rocket Ships
Nobody died, so I’ll call that mission a success. Aside from that, there isn’t much to say about it. The only payoff we get is a useless interrogation of the German officer, and the cypher we needed to translate that coded message we stole from the German intelligence base a while ago…
Silent Storm — Mission 10: Battlefield Great Britain
There was so much ranged combat and sniping in that last mission, it’s no surprise — Viper’s being recognized for exceptional badassitude. And here are the new leads we’ve got:
Silent Storm — Mission 9: You Just Can’t Find Good Help These Days!
Bogey, Viper, Doug, Sook, and the rescued Doctor Locke scurry out of the lab and back into the light of day. We head home, feeling more than a little defeated. Despite the horrible mess that mission was, Bogey snags a Military Cross out of it. Yeah, I don’t know how… What we also get out of the whole debacle is some very interesting intel: Locke’s description of the “futuristic” armor sounds awfully similar to the “advanced infantry armor” we recovered film of way back on our second mission. Coincidence? No. Since this is a videogame, I’m going to go with
Silent Storm — Mission 8, Part 2: The Obligatory Scary Level
Jerzey is dead. Doug and Sook are separated from the rest of the team. Bogey, Viper, and Taras have fallen into uncharted territory, and they’re badly wounded. It goes without saying that the situation is not great. All we can hope to do is make the best of a terrible situation. First, we need to patch up those wounds.
Silent Storm — Mission 8, Part 1: Into the Abyss
The results of the mission are in. Here’s our haul: Information about a German officer kidnapping British scientists, and a (poorly) coded message about some secret base in the Urals. No mission’s been unlocked in the Urals, but I think this German town has opened up as a new location for us. The game is extremely unclear about when a new mission becomes available… and what piece of intel made it available once it is. And the location descriptions… by now you’ve probably noticed explain nothing about why you’re being sent there or what you’ll be doing. I’m going to
Silent Storm — Mission 7: Tactical Genius!
On our way out of the mission area, we’re attacked by that one last soldier who was left alive outside the walls of the compound. He doesn’t do any harm, and the moment he’s out of the way, the rescued Compton miraculously comes to his senses again. Captain. Doctor become awake. I put him down? What?! Was he playing dead? Pretend yer out cold ’til the bad guys are all outta the picture? Sounds like he went to the same school as you, boss. I can have you court-martialed. You ain’t my real dad.
Silent Storm — Mission 6: I Have No Idea…
We’re on a roll! Barely any touching-up or restocking needs to be done before we head to our next destination. This scientist we’ve just heard is going to be assassinated — Professor Phillip Compton? Being the big dang heroes we are, we might as well check in and make sure he’s alright. Hey, wow! The facility isn’t under attack when we arrive!