A great Doom WAD is an emotional experience for me. I feel more invested in a good WAD than I do in 90% of videogames. The minimalistest story, some level design that makes me feel like I’m progressing and accomplishing something, a strong soundtrack — that’s all I need. The last one most of all. Really; music will make or break a levelset for me, and when is makes it, it makes it. If you’re not a big Doom person, I wouldn’t blame you for not believing me here, but I honestly think the world of Doom WADs hides behind