I can’t quite believe that I’ve been writing about Doom since 2012, and here we find ourselves in the far-flung future of 2022. Turn the clock back another ten years, all the way back to 2002, and you’d find me discovering the vast universe of custom Doom content for the very first time. I could never have suspected then how deeply I’d ultimately venture into that universe… or how I would contribute to it in my own small way. For the last decade I’ve tried to pay tribute to the projects that inspired me to open a map editor all