Front Page (January 2018)

The Ascendancy LP is back, and we’re just one episode away from the end! The first WAD review of 2018! It’s Doom II The Way id Did! For November, I ran my second attempt at a Doom speedmap project. The result was a Doom II megaWAD called UnNecessary! We’re still working on playtesting and sanding down the rough edges, but you can play a 99% complete version here. This blog turned 5 in October and I turned 30 a month later. For the 30 days in between, we celebrated with retrospectives on the games that raised me. Every day I posted a new

Doom II The Way id Did

Doom II The Way id Did. You already know what this is. You know whether or not you’ll enjoy it. What are you doing still reading this? Doom II The Way id Did is exactly what you expect, even if you haven’t had the pleasure of playing Doom The Way id Did, or the number of WADs that followed on in that vein for years. It’s a collection of 33 maps by various authors in the community, all doing their best impressions of John Romero, American McGee, and Sandy Petersen (plus maybe a tiny bit of Shawn Green and Tom

Front Page (December 2017)

For November, I ran my second attempt at a Doom speedmap project. The result was a Doom II megaWAD called UnNecessary! We’re still working on playtesting and sanding down the rough edges, but you can play a 99% complete version here. The Ascendancy LP is back. Yes, that one I started almost two years ago. And this time I’m gonna finish it! This blog turned 5 in October and I turned 30 a month later. For the 30 days in between, we celebrated with retrospectives on the games that raised me. Every day I posted a new game from a new year, all

Game-Developed, Final Thoughts

Well, I’ve taken a couple weeks since that last post to sit back and recharge my batteries, to reflect on all the things I’ve written here and take in the big picture, and to… you know, actually celebrate having just turned 30, which is how all this started. But here I am, back again, because no essay is complete without a conclusion. You might have noticed a theme throughout these retrospectives, though to be totally real with you it’s not one I knew would emerge so strongly until I sat down and actually wrote them. That theme is creation. Videogames,

30 Games That Made Me Who I Am: 2016

Here we are at the end, my friends. Last year’s game was something of a downer, but you know what they say: it’s always darkest before the dawn. And the dawn that’s about to break — it’s a bright one. You know how much I love Metroid despite being less than thrilled with the most recent entries, and that for a long time the series has sat dormant with the ugly stain of Other M as the last official game to its name. Well, while Nintendo has been dropping the occasional terrible Metroid game or ignoring the series for long periods of time, fans