Jerzey is dead. Doug and Sook are separated from the rest of the team. Bogey, Viper, and Taras have fallen into uncharted territory, and they’re badly wounded. It goes without saying that the situation is not great. All we can hope to do is make the best of a terrible situation. First, we need to patch up those wounds.
Author: scwiba
digitaleidoscope — On Location!
The digitaleidoscope CIC is on the move! If you’re wondering why the updates have been sparse, that’s why. We’ve left our old home and moved to a new one on campus, and it’s been a little more chaotic settling into a new location and a new semester (and a new job) than I expected. Never fear — the mobile battlestation is all set up and ready to roll. We’ll be resuming your regularly scheduled programming this weekend — from our slightly more compact setup. Sorry for the brief hiatus, but the WAD reviews and bad LPs of obscure strategy games
Bedlam
Oh, Episode 3. You poor dear. They shower Episode 1 with nostalgic reverence. They love the clashing themes and weirdness of E2. They praise E4’s difficulty; its polished, masterful design. But what about you? What about the colorful, the clever, the outlandish, the otherworldly E3? They just don’t understand you, Episode 3. But I do — and so does Bedlam. Bedlam is one of the best E3 replacements I’ve played. Spearheaded by Memfis, the episode is the work of seven different mappers — Memfis, Antroid, C30N9, NoneeLlama, purist, Dragonsbrethren, and Sokoro. You might expect that many hands to result in
Loathsome Cleft
If you ever decide you want to send a little something for my birthday, I’ll say this: forego the greeting card and go right for the baked goods. Handmade, if you can. Those are what really take some time and dedication. And it’s personal; you do it with your own two hands. Who would pass that up for the cleverest greeting card in the world? Anyway, James “Phobus” Cresswell’s Loathsome Cleft… It’s a Doomworld tradition: One prolific WAD creator builds a map to celebrate another prolific WAD creator’s birthday. It sounds like something that could go one of two ways.
Silent Storm — Mission 8, Part 1: Into the Abyss
The results of the mission are in. Here’s our haul: Information about a German officer kidnapping British scientists, and a (poorly) coded message about some secret base in the Urals. No mission’s been unlocked in the Urals, but I think this German town has opened up as a new location for us. The game is extremely unclear about when a new mission becomes available… and what piece of intel made it available once it is. And the location descriptions… by now you’ve probably noticed explain nothing about why you’re being sent there or what you’ll be doing. I’m going to
Silent Storm — Mission 7: Tactical Genius!
On our way out of the mission area, we’re attacked by that one last soldier who was left alive outside the walls of the compound. He doesn’t do any harm, and the moment he’s out of the way, the rescued Compton miraculously comes to his senses again. Captain. Doctor become awake. I put him down? What?! Was he playing dead? Pretend yer out cold ’til the bad guys are all outta the picture? Sounds like he went to the same school as you, boss. I can have you court-martialed. You ain’t my real dad.
Silent Storm — Mission 6: I Have No Idea…
We’re on a roll! Barely any touching-up or restocking needs to be done before we head to our next destination. This scientist we’ve just heard is going to be assassinated — Professor Phillip Compton? Being the big dang heroes we are, we might as well check in and make sure he’s alright. Hey, wow! The facility isn’t under attack when we arrive!
Silent Storm — Mission 5: The One Where Nothing Interesting Happens
So the Germans are infiltrating our dear United Kingdom at an alarming rate. We’ve taken out a small group of them who were reporting to the traitor Major Newhouse. We’ve (sort of) thwarted an attack on one of our bases. Now maybe it’s time to deal the finishing blow to their forces here. We’ve got the location of a base they’ve been using to coordinate their troops in the country. Before heading off on this sure-to-be dangerous and exciting mission, we pick up two things from Ozwell in the armory.
Silent Storm — Mission 4: Everything is Made of Explodium
There’s some unpleasant business we need to tend to before the next mission: finding a replacement for Elf. I know I originally said scouts were useless, and our first one may not have lasted long, but I’m beginning to think they may have potential. I’m convinced that melee is infeasible, but maybe a longer-ranged scout? Scout-sniper? Or give the scout a medkit and have him run around medic-ing from the shadows? I’m not sure, but I think we can still make it work. Anyway, as far as scouts go, there are a few options. The one we end up picking
Silent Storm — Mission 3, Part 2: And Then There Were Five
We’ve got two men down over here! This is… how you say? “Not great?” Yeah, that’s two members of our squad laid out in a matter of seconds. Somehow, Doug is still breathing. Elf is not. …and I never even did… any… stabbin’…