I’m beginning to worry that the rest of the game will be a cakewalk now that we’ve got panzerkleins. I mean, I don’t miss our squad members dying by the dozens, but we’re so powerful now that it’s not even fun anymore. Although… this next mission doesn’t allow panzerkleins. So that’s at least one more mission that might be a challenge.
Author: scwiba
Silent Storm — Mission 15: Yep, They Make Swords For Panzerkleins
That settles it. If Thor’s Hammer can mass produce panzerkleins, we need to end their operation for good. Don’t be hasty! I’d, um… very much like to see what else these suits can do. Yeah, why head home when the six of us can basically win the war by ourselves? That’s not our job. While the Allies and the Axis duke it out, Thor’s Hammer can grow unopposed. Whichever side wins the war, they won’t be able to stand up to the Hammer. This is not about the war. It’s about what happens afterward. You’re right, I guess. But… But
Silent Storm — Mission 14: S2: Judgment Day
Man, this trail of breadcrumbs is getting to be a bit much. We’ve taken Orlov captive, but the other Russian we had on our list, the scientist Sinitsyn, is still out there. Now there’s two new names: Lebedev, also in the Urals, and Berger… in Switzerland. (There’s also Bauer, who we haven’t dealt with yet.) But the bigger priority is this…
Silent Storm — Mission 13, Part 2: Everyone Dies!
A panzerklein… It has to be. Two of them. Viper — you see what I see? Yep. For once, boss, I’m right there with ya. Takin’ the shot.
Silent Storm — Mission 13, Part 1: Plot Is Happening
Well, now we know where Koch’s rocket ship was made. Th’ engines, at least. Let’s get in there an’ shut ’em down. While this new information is very interesting, we shouldn’t let it distract us from the matter at hand. The Germans are not running the show here, and it’s time to stop dragging our feet and investigate who is. This “Thor’s Hammer.” You mean… go to Russia? Yes. I understand you have a number of leads directing you to facilities in the Urals, and that you have known about these facilities since before I was a member of this
Silent Storm — Mission 12: Operation Title Drop
So between missions I fiddled around with the game’s journal a bit and discovered that you can sort clues by where they point to. Meaning from now on, we’ll probably have a little better idea why we’re going somewhere — since I can actually look back and see what intel led us there. You might be saying, “Wow, it really took you this long to figure that out?” And the answer to that question is yes. Yes, it did. But back to business…
Deneb Colony
Lainos won a Cacoward back in 2012 for his massive, atmospheric WAD, 5till L1 Complex. He’s back this year with a semi-sequel called Deneb Colony, a much smaller, more straightforward level that inherits almost nothing from its predecessor other than its visual style. That said, if you’re one of the many Doomers who loved 5till, there’s a good chance you’ll enjoy Deneb. If you didn’t, though, definitely don’t dismiss Lainos’ new work as more 5till. I was in the minority as someone who didn’t really care for 5till, but Deneb Colony had me enthralled from beginning to end. Doom has few
Silent Storm — Mission 11: Renegades and Rocket Ships
Nobody died, so I’ll call that mission a success. Aside from that, there isn’t much to say about it. The only payoff we get is a useless interrogation of the German officer, and the cypher we needed to translate that coded message we stole from the German intelligence base a while ago…
Silent Storm — Mission 10: Battlefield Great Britain
There was so much ranged combat and sniping in that last mission, it’s no surprise — Viper’s being recognized for exceptional badassitude. And here are the new leads we’ve got:
Silent Storm — Mission 9: You Just Can’t Find Good Help These Days!
Bogey, Viper, Doug, Sook, and the rescued Doctor Locke scurry out of the lab and back into the light of day. We head home, feeling more than a little defeated. Despite the horrible mess that mission was, Bogey snags a Military Cross out of it. Yeah, I don’t know how… What we also get out of the whole debacle is some very interesting intel: Locke’s description of the “futuristic” armor sounds awfully similar to the “advanced infantry armor” we recovered film of way back on our second mission. Coincidence? No. Since this is a videogame, I’m going to go with